Promoting Parent-Child Sexual Health Dialogue with an Intergenerational Game: Parent and Youth Perspectives

Games Health J. 2015 Apr;4(2):113-22. doi: 10.1089/g4h.2014.0080.

Abstract

Objectives: Sexual health discussions between parents and their preadolescent youth can delay sexual debut and increase condom and contraceptive use. However, parents frequently report being uncomfortable talking with their youth about sex, often reporting a lack of self-efficacy and skills to inform and motivate responsible decision making by youth. Intergenerational games may support parent-youth sexual health communication. The purpose of this study was to explore parent and youth perspectives on a proposed intergenerational game designed to increase effective parent-youth sexual health communication and skills training.

Materials and methods: Eight focus groups were conducted: four with parents (n=20) and four with their 11-14-year-old youth (n=19), to identify similarities and differences in perspectives on gaming context, delivery channel, content, and design (components, features, and function) that might facilitate dyadic sexual health communication.

Results: Participants concurred that a sex education game could improve communication while being responsive to family time constraints. They affirmed the demand for an immersive story-based educational adventure game using mobile platforms and flexible communication modalities. Emergent themes informed the development of a features inventory (including educational and gaming strategies, communication components, channel, and setting) and upper-level program flow to guide future game development.

Conclusions: This study supports the potential of a game to be a viable medium to bring a shared dyadic sexual health educational experience to parents and youth that could engage them in a motivationally appealing way to meaningfully impact their sexual health communication and youth sexual risk behaviors.

Publication types

  • Research Support, N.I.H., Extramural

MeSH terms

  • Adolescent
  • Adolescent Behavior / psychology
  • Adult
  • Child
  • Communication*
  • Female
  • Focus Groups
  • Health Promotion / methods*
  • Humans
  • Male
  • Middle Aged
  • Parent-Child Relations*
  • Reproductive Health / education*
  • Safe Sex
  • Sexual Behavior / psychology
  • Software Design
  • Texas
  • Video Games*